The Sleeping King
Arthur Pendragon, starving for an immortality his blood refused him, staged his own fall. Sealed in stasis by Merlin, he left his kingdom a single promise: only the Grail can wake the King.
A multiplayer idle RPG of descent
The Cradle’s Secret
King Arthur sleeps. His knights are damned. The only thing that can wake him lies at the bottom of a hole in the world.
Arthur Pendragon, starving for an immortality his blood refused him, staged his own fall. Sealed in stasis by Merlin, he left his kingdom a single promise: only the Grail can wake the King.
Blinded by loyalty, the knights of the Round Table bargained with demons — trading their humanity for the strength to keep searching. Four years of nothing. Then, a rumor.
Far to the south, a village clings to the rim of a bottomless chasm. At its floor, they say, waits an entity that grants the impossible. The knights are already descending. So will you.
The Cradle is a vertical world — every layer ruled by an element, every threshold earned. Prove yourself through a zone’s trials to descend further. No one has ever reached the bottom.
The last lights before the dark. Forge, trade, prepare.
Winds with nowhere left to go.
A forest that has never seen the sun.
The bones of the world, laid bare.
Veins of ore, sharp as blades.
A drowned cathedral of currents.
Cold that remembers every visitor.
Storms sealed under miles of stone.
The forge at the heart of the dark.
The charts end. The Cradle does not. Somewhere beneath, the Grail waits.
Every delver wields a pair of elemental gauntlets. Pair two elements to weave combinations — or double one to push it beyond its limits.
Nature states can be consumed to empower Fire spells. A combination the Cradle rewards.
Build a loadout of six spells drawn from both your elements. In battle they fire on their own — your mastery lies in the build, not the button.
Spells leave elemental states on your enemies. Other spells consume them for devastating bonuses — and some elements catalyse others entirely.
Support, Healer, Tank or DPS — every element leans toward a role. Your pair of gauntlets decides who you are when the party descends.
Every element prevails over one and yields to another. Knowing the wheel is the difference between a delver and a corpse.
The Sealed Storm
Eight ancient trades feed one relentless loop — every resource pulled from the Cradle becomes the strength to descend another layer.
Mine, fell, farm and fish the riches of each layer.
Forge, cook, carve and engrave them into power.
Take your gauntlets into the dark and claim its spoils.
Refine your gear, perfect your build — then go deeper.
Queue your actions and close the tab — your expedition carries on without you. Return to collect what the dark has yielded.
A multiplayer idle RPG played in your browser. You descend a bottomless chasm through eight elemental zones — gathering, crafting and fighting with two elemental gauntlets — alongside every other delver in the Cradle.
Yes. There are no purchases, no subscriptions and no ads: everything in the game is earned by playing it.
No. Under the Deep runs in your web browser. Create an account, name your delver and take the first step down.
Yes. Queue your actions and close the tab: your delver keeps mining, crafting or fighting for up to 8 hours, and upgrades from the shop stretch that to 24.
Parties of up to four take on dungeons and raids, guilds pool their efforts, and a shared chat and player marketplace tie the whole Cradle together.
It shares their core: skills that grow while you are away, gathering that feeds crafting, gear that opens deeper zones. It adds live multiplayer on top — group fights, raids, guilds and a player-driven economy — and a combat system built on elemental combos.
Under the Deep is in development and tested in closed playtests: while one runs, registration asks for an access key. Join the Discord to follow the next opening.
Forge your gauntlets. Choose your elements. Take the first step down.